# This file is part of the Visual Effects Engine
#
# Copyright Tommi Ilmonen 2001
#


include ../Makeconf

# CUSTOMFLAGS   := $(DEBUGFLAGS)
# CUSTOMFLAGS   := $(RELEASEFLAGS)

# For ImageMagic:
# CXXFLAGS += -D_FILE_OFFSET_BITS=64

LIBRARY       = veeopengl

PROGRAM       = vee

HDRS	      = vee_image.h \
		vee_tcb_spline3.h \
		vee_gl_texture.h \
		vee_gl_material.h \
		vee_gl_renderer.h


SRCS	      = vee_image.C \
		vee_tcb_spline3.C \
		vee_gl_texture.C \
		vee_gl_material.C \
		vee_gl_renderer.C


OBJS	      = vee_image.o \
		vee_tcb_spline3.o \
		vee_gl_texture.o \
		vee_gl_material.o \
		vee_gl_renderer.o

ifneq ($(CGGL),)

HDRS += vee_cg_gl_renderer.h

SRCS += vee_cg_gl_renderer.C

OBJS += vee_cg_gl_renderer.o

# INCLUDES += -I/n/scratch/local/include

endif

ifneq ($(HAVE_GLSL_ARB),)

HDRS += vee_gl_sl_renderer.h

SRCS += vee_gl_sl_renderer.C

OBJS += vee_gl_sl_renderer.o

endif


#MAINSRC = vee_gl.C

#MAINOBJ = vee_gl.o

DLIBS	      = $(VEEEXT) $(VEEBASE)

SLIBS	      =	$(LIB)/libveebase.a

LIBS          =  $(FREEMAGIC) -lGL -lGLU -ljpeg -lm

all: slib dlib 

include ../Makelibs

